Superfighters Deluxe Wiki

The Melee category links to the weapons below. These weapons take up the first slot of your gear on your HUD. While slightly slower than fists, melee weapons are a direct improvement for melee combat. These weapons can be used to block gunfire, and can also be thrown, which are two unique features that fists can't do.

Every non-makeshift melee weapon has 100 durability. Striking objects or another player's block, and blocking bullets, are actions that drain 4 durability from your weapon. Directly hitting another player drains 8 durability from your weapon. Throwing a melee weapon and striking another player (or having it impact someone after a fall) drains 20 durability from the weapon.

Melee weapon range is listed in "World Units" (abbreviated as WU). A WU is most easily seen on the map editor, as the "grid" will start you off at "8". This means that each side of a square is equal to 8 WU. For reference, a player's height is 20 WU.

Makeshift Weapons[]

Makeshift melee weapons are, unlike normal weapons, found directly on the map, usually as decorative items that turn into weapons. Most of these makeshift weapons will deal a large amount of damage, but break quickly. They can not be sheathed, so if you equip another weapon, you will drop the makeshift weapon. You can carry a regular melee weapon in your gear and pick up a makeshift melee weapon without dropping the regular melee weapon.