Zombie Nightmare

The Zombie Nightmare is a Map limited to Survival mode, added in Beta 1.0.0.

Your goal is to survive enormous hordes of the undead coming from both sides of the map, after defeating all the zombies in the current wave you'll advance to the next wave, and the game gets progressively harder as the waves go on, at the start of each wave, except the first, one randomly selected supply crate and one health crate (always containing pills) drops for each player.

The mode is limited to 4 players.

Zombies
Zombies come in many varieties, some more durable, some faster, some carry rarer weapons, while some zombies are present right from the start, most appear in later waves due to their difficulty and/or due to their rarer loot.

Zombies rarely perform a 3-hit combo and mostly hit only once or twice, zombies are also rather slow and inefficient at navigation they will sometimes take a longer route and will sometimes pause completely as if processing something, on their own zombies aren't impressive in combat (including bosses), their real strength lies in numbers.

Standard Zombies


Standard Zombies are not that much of a threat and die very easily, their only strength is in their numbers, it is advised to melee them if they come alone or in a huddled group.

The Standard Zombie wears a dark blue torn shirt and pants, however, The Standard Zombie that kills Frankie is unique as it lacks the dark blue torn shirt that all other Standard Zombies wear.

Worker Zombies


Worker Zombies or just Construction Zombies are like Standard Zombies but carry melee weapons, those melee weapons are, Hammer Pipe Wrench, and Fire Axe.

Out of all the zombies, the Construction Zombie has the second smallest pool of weapons out of all the zombies

Police Zombies


Police Zombies are like Construction Zombies but carry more than just melee weapons, those weapons are, Baton, Pistol, Revolver, Flare Gun, and Pump-Action Shotgun.

Brute Zombies


Brute Zombies are the largest and most durable of all zombies (except for bosses), fortunately they are just as slow as Standard Zombies however, they are very difficult to kill and almost always survive to the end of a wave. An easy way to get rid of them is to lure them to an environmental Hazard and shoot the hazard when they're range.

Zombie Thugs


Zombie Thugs are like normal zombies but carry weapons, those weapons being Uzi, Pistol, Revolver, Chain, Knife, Baseball Bat, and Sawed-Off Shotgun

Zombie Soldiers


Zombie Soldiers are relatively rare, they drop useful weapons such as: Assault Rifle, Carbine, Pump-Action Shotgun, Sawed-Off Shotgun, Uzi, Knife.

Nimble Zombies


Nimble zombies appear in the second wave and are the fastest and the weakest of all zombies and while easy to deal with alone, like Standard Zombies their strength also lies in their numbers. Nimble zombies unlike any other zombie, dive if you flee from them, in order to force you to melee they best way to kill them fast is to use chairs

Fire Zombies


Fire Zombies are one of the toughest zombies in ZN and fortunately they do not appear in the early waves, they are constantly on fire and should be dealt with ranged weapons and powerful melee weapons like the Fire Axe and Katana. They have the ability to set flammable objects on fire once in close proximity. Keeping your distance is advised. they can also be killed easily by useing chairs

Zombie Agents


Zombie Agents are very rare, they drop rarer weapons such as: Bazooka, Grenade Launcher, M60.

Zombie Ninjas


Zombie Ninja are the rarest type of zombie in ZN and carry only a katana, they are just like every other zombie and only differ in their appearance and the weapon they carry.

Ninja Zombies, unlike every other zombie, are always female, this is unique to only Ninja Zombies as of now.

Characters
Frankie is the first and only human (non-infected) character from all other NPC characters. Frankie is bald with a rather "gangster" appearance with a green tattoo on his left arm. He's seen to say:


 * "Heeelp! Is someone in there?!"


 * "Oh god, they're coming!"

A zombie crawls out of the ground


 * "N-n-no! AAAAARGH!"

He pulls out a Pistol and starts shooting

He is then disarmed and killed, the gun falls into the playable area and can be picked up by players.

The zombie, after killing Frankie, dives down.

If Frankie is saved (usually by cheating) he dives down to the playable area and helps in fighting zombies

Bosses
Bosses are powerful enemies that are extremely resilient, so resilient, in fact, that they can survive a direct-hit from a Bazooka. In earlier waves, bosses will spawn on their own and should be taken out as soon as possible so that they may not trouble you later, because they spawn alone in early waves they can be taken out easily with melee, upon being defeated they drop the 10 second slo-mo powerup and their respective weapon if they have any.

However, in later waves 2 or more bosses may spawn and spawn alongside a wave, making encounters much more difficult...

Bosses come in three categories, "standard" bosses that have dialogue and a signature weapon, "quiet" bosses that have no weapons and no dialogue, and "fast" bosses who move much quicker than a fighter and have dialogue.

Dead Cop
Dead Cop is a "quiet" boss that looks like and is possibly a reference to Johnny, a buddy of Santana's and a lead role-player in Escape from Precinct 9 (campaign.)

Dead Pilot
Dead Pilot is a "quiet" boss that looks like and is possibly a reference to Jeff, a drunk pilot in Escape from Precinct 9 (campaign.)

Dead Spy
Dead Spy is a "quiet" boss that resembles the Agent zombies on a larger scale.

Dead Vigilante
Dead Vigilante is a "quiet" boss that resembles the bot Klusky, a possible bot skin when creating a bot,

Dead Driver
Dead Cop is a "quiet" boss that looks like a truck driver, who sports a green flatcap.

Jo


Jo Is the zombified owner of the bar and upon emerging she says:

"Last call, boys..."

And upon being defeated, she says:

"Closing... Time..."

Both lines signify her ownership of the establishment, she spawns with a Bottle and her size along with the Bottle extends her range which mean she can, and often will, outrange you if you're using Fists. Using a melee weapon (makeshift or otherwise) is recommended.

General Attila


General Attila is a "normal" boss and looks like a zombified general, upon emerging he says:

"Mmmmaggots..."

And upon being defeated he says:

"Hhhhheck..."

General Attila carries around a Flag Pole which increases his range way beyond any melee weapon especially due to his size, caution must be taken when engaging him in melee.

Although not confirmed by the devs, General Attila's namesake is most likely Attila the Hun, who ruled over the Hunnic Empire from 434-453.

Frankie


Frankie is a "normal" boss and is a zombified Frankie from the starting cutscene, upon emerging he says:

"Guess who's back, your bastards!"

And upon being defeated he says:

"Not... Again..."'

Frankie comes equipped with a Chain further cementing his punk rock look, and looks the same except for lacking his green tattoo, this is because the zombie skin lacks a tattoo variety, contrary to his fragility in the starting cutscene he seems to sport the same ridiculous health pool of other bosses.

The Beast


The Beast is a "normal" boss and resembles a heavy zombie with a goalie mask on, upon emerging he says:

"Meleeee... Pleeeease..."'

And upon being defeated, he says:

"No... oohb..."

The Beast comes equipped with a Machete and is the second-most powerful of all the "normal" bosses, his dialogue is likely a mockery of the behavior of a toxic SFD player or "the scrub" as the SFD community puts it.

Dead Cowboy


The Dead Cowboy is a "normal" boss that is supposed to look like a cowboy, upon emerging, he says:

"Move 'em on, head 'em up..."

And upon being defeated he says:

"Count 'em in, ride 'em... oof!"

The Dead Cowboy comes equipped with a knife, despite him being a cowboy, the Dead Cowboy doesn't wear a cowboy hat.

Santana


Santana is a "normal" boss and upon emerging he says:

"One more round, Johnny!"

And upon being defeated he says:

''"Ugh... Can't w-win 'em all..

He comes equipped with a Cue Stick and has the longest range of all the "normal" bosses.

Dead Santa


Dead Santa is a "normal" boss and resembles "Santa Claus", upon emerging, he says:

"Ho ho ho!"

And upon being defeated, he says:

"Ho ohhhh..."

Dead Santa is the strongest of all the "normal" bosses, he carries around a Fire Axe.

Dead Ninja


Dead Ninja is a "fast" boss who is equipped with a katana, upon emerging, he says:

"Tatakai..."

And upon being defeated he says:

"H-h-haji..."

Dead Ninja gives the most damage (through melee) out of every boss, because he is equipped with a katana, this also gives him great reach, which means outranging will be a frequent problem, it is advised to kill him using environmental Hazards.

The Flame


The Flame is a "fast" boss that, like the fire zombies, is constantly on fire, upon emerging, he says:

"FLAME BURN!!!"

Upon being defeated, he says:

"No more burn..."

The Flame is arguably the strongest boss in ZN which in turn, makes him the strongest zombie in the game, fire makes The Flame very risky to melee so killing him with environmental Hazards is advised.

Trivia

 * Upon emerging Frankie(as a zombie) says: "Guess who's back, your bastards!", this is likely a typo and will be fixed in later versions


 * if you throw a Chair or Broken Bottle and manage to kill Frankie before the zombie emerges the wave will pause and take a moment to begin.


 * If you cheat and save Frankie, he will dive down and help you fight zombies.


 * Contrary to his beefy appearance, he dies very easily compared to the player.


 * The character itself is probably a representation of the common "Superfighter".
 * Dead Cop and Dead Pilot are probably dead versions of Johnny and Jeff respectively, both key players in the campaign Escape from Precinct 9. This suggests that even though ZN came first update-wise, ZN probably comes afterwards storyline-wise.
 * Santana dies in Escape from Precinct 9 and comes back as a zombie in ZN, proving that ZN comes after EFP9, storywise. If you don't know where in Precinct 9 he dies, he dies in Detention Block A, when you are going down several flights of stairs and Balista is threatening both Santana and Johnny. A thug named Bobby kills Santana moments later with a sawed-off shotgun.