Category:Objects



Objects are a feature in Superfighters Deluxe that are not only scenery featured in maps, but can also be affected by physics.

Use
One important reason Objects are useful to Gameplay is allowing environmental change, making you able to alter the environment to your advantage or safety.

Some objects are highly resistant to fire, some are useful for blockages or traps from parts of the map.

Objects also contribute different effects such as exploding on hit by a bullet or breaking when hit by a bullet.

Combat
Since shots usually go past Objects fighters are taking cover behind, you can shoot an enemy taking cover on the other side of an Object by taking cover on the opposite side and shooting their crouched body, this is especially effective with Shotguns since a single shot will knock the opponent away from their cover, forcing the opponent to either jump over the Object or flee.

History

 * Pre-release: Introduced
 * Pre-alpha 1.1: Revamped models
 * Pre-alpha 1.3.0: Made objects destructible, allowed players to ledge grab objects, and player fall damage is applied to objects they fall on
 * Pre-alpha 1.4.0: Objects below 25% HP become darker and a bug fix
 * Pre-alpha 1.5.0: Heavy objects can crush players, improved object physics stability and adjusted weights
 * Pre-alpha 1.6.0: Some objects are flammable and weapons can be crushed by very heavy objects
 * Pre-alpha 1.7.0c: Fixed "strange behavior"
 * Pre-alpha 1.7.3: Added the abillity to remove fire from objects through script API
 * Pre-alpha 1.7.5: Made gibbing instantaneous
 * Pre-alpha 1.7.6: Heavy objects must be above the player to gib and bug fix
 * Pre-alpha 1.8.0: Increased the variety of randomly spawned objects in all official maps.
 * Pre-alpha 1.8.8: Bug fix
 * Pre-alpha 1.9.1b: Bug fix
 * Pre-alpha 1.9.4: Bug fix
 * Pre-alpha 1.10.0: Small objects can now stun players
 * Pre-alpha 1.10.2: Flying objects can be dodged with dive or roll
 * Alpha 1.0.0: Bug fix
 * Alpha 1.3.4b: Bug fix