Fire

Fire is a frequent mechanic in the Superfighters series.

Function
Fire is an alternative to using Guns, Melee and Explosives. Fire is not necessarily deadly to assault someone with, because Fire by itself doesn't any deal damage, but sets players and Objects on Fire, which deals damage to players depending on what stage of Fire the player is afflicted with.

Players
Players can put out Fires by simply Rolling but can take longer to extinguish the Fire depending on which stage of Fire they are afflicted with, players can also avoid being set on Fire by ground Fires and Object Fires by constantly jumping.

Stage 1 Fire
The most basic level of Fire that diminishes 1 HP around every half-second. This stage of Fire is usually inflicted from indirect contact with Fire through Object Fires and ground Fires for a few seconds,. In stage 1 Fire the player is simply shown to have some embers around their torso. Rolling will extinguish this stage of Fire completely, however when stage 1 Fire isn't extinguished fast enough it grows into stage 2 Fire.

Stage 2 Fire
The highest level of Fire that eats up 2-3 HP around every half-second, rapidly decimating a target. This level of Fire is usually inflicted with direct contact with Fire, such as being lit up by the Flamethrower or being directly hit by a Molotov, it also occurs when a player doesn't extinguish stage 1 Fire quickly enough. In stage 2 Fire the player is shown being entirely engulfed by an intense Fire. Rolling will put the player back to stage 1 Fire.

Objects
Similar to players Objects can also be set on Fire, however not all Objects can be set on Fire, only flammable Objects Wooden and soft Objects along with a few Metal Objects like Explosive Barrels and other Hazards.

Objects don't have stages of Fire and simply start burning and break after a few seconds, taking ??HP of damage per second, their Fires cannot be put out either.