Special Movements

There are several tools in your Superfighters arsenal than just plain running all over the place. Rolling to dissipate fire, diving to safe land after a long fall and dodging bullets can save your tiny character and help you win the game. Professionals will use these moves to reach his goal, as they are vital to being the last alive.

Moves
Moves can be performed with any average fighter without requiring interactions with Objects or Weapons.

Roll
Performed by pressing down and a direction key. While rolling, you have a ??% to dodge a bullet. If you are on fire, one or two rolls also puts out the fire, stopping you from taking more damage.

Dive
Performed by performing a crouch while sprinting. While diving, you have a ??% chance to dodge bullets, after diving you perform a roll which can put out fires, the dive also makes you impervious to fall damage allowing you to dive off fatal heights and land safely.

You can also grab enemies by diving into them. Grabbed enemies will take fall damage from the fall. Enemies grabbed by a dive can be shot, and thus used as a shield. Also, if executed well, you can grab a person with a dive and dive onto a ledge, making them fall while you grab onto the ledge.

The dive can be interrupted with a perfectly-timed melee attack and with Guns like the Flare Gun, Sawed-Off Shotgun, and the Pump-Action Shotgun.

Block
Blocks enemy attacks and thrown items, a perfectly-timed block before a bullet hits you with a Melee weapon (including Makeshift Melee weapons) absorbs the bullet and, if the Melee weapon is metallic, deflect them.

Grab
A special move that when landed allows the user to punch or throw an opponent with the punch giving 17HP of damage, the grab has a short delay after which opponents within it's range will be grabbed if the user isn't interrupted, including any opponents slightly above the player, the grab allows the player to take out enemies in one move by throwing them in a death pit.

Interactions
Interactions are performed by using Objects and/or Weapons in conjunctions with Moves

Cover
To take cover behind a chest-high wall or object, touch that object and press that direction key again. While in cover, your bullets will pass through the object, but the enemy's bullets will not.

Ladder Dropping
sliding down a ladder onto an oncoming enemy on the ladder will knock them off the ladder, allowing you to lose the player and give you a range advantage, but a player that anticipates this move can easily jump up the ladder and jump-punch or jump-kick, throwing you down or off the ladder respectively.

Ladder Jumping
Pressing attack, block or kick while climbing a ladder will perform a jump from the ladder. This is useful to surprise waiting players on top of ladders as you can attack with your gun or melee weapon while mid-air. In addition to this you can surprise players about to Ladder Drop you by jump-kicking or jump-punching them.

Ledge Grabbing
This move is performed by jumping close to the edge of an object and holding/pressing the direction key that would move you in the direction of that object. This allows you to reach higher areas without grenade jumping or sprint jumping. Most corners, excluding platform corners, can be grabbed onto. You can also add a grabbable target in the Map Editor, allowing you to ledge grab onto the block without it being a corner. You can jump off of ledge grab targets by either pressing down, up, or the reverse direction in which you are facing by default + up. You cannot shoot, attack, aim, or block at all when you are grabbing onto a ledge.

Disarm
If you hit an opponent while they are aiming a gun (either shooting from the hip or in manual aim mode) you will disarm them, knocking the gun out of your opponents hands. The gun will be thrown in the opposite direction the player is facing.

Grenade Jumping
Grenade jumping is a feature that, If timed properly, players can use the force of a grenade to reach nearly impossible parts of a map to gain a vantage point, at the cost of roughly half their health. Timing is key, and difficult to predict without some practice first. It's recommended to start a private match and practice alone before trying it online.

Shooting Ball
This special move enables the Baseball Bat to be used in conjunction with Grenades and Baseballs as a form of long ranged weapon. This is done by throwing the weapon straight up in the air or dropping it onto the ground, and using either a well-timed standing or jumping attack (if thrown upwards), or a simple crouch attack (if on the ground) to launch it across the map.

When used in conjunction with Grenades, the Grenades can be cooked before throwing or being dropped to deplete the time the Grenade will take to explode, allowing you to cook the Grenade enough to have it explode on impact with the ground.